While LFG is often dominated by experienced, high-level players looking for specific help with specific goals, the Sherpas’ MO is very different. So what makes the Sherpas special? According to Tahryl (opens in new tab), it’s the specific intent of the movement. There have long been many online LFG (Looking For Group) resources focused on Destiny. It’s a hell of a positive feedback loop.īut as he points out, the Sherpa service isn’t the only way of finding help. And, like Ruley says, what’s good for one member of the fireteam is ultimately good for all. It’s never a case of ‘Damnit, they got the good thing’, but rather ‘Great, we all got that for them’. While there’s always good-natured jostling when a lucky friend gets a desirable weapon or armour drop, I find any rivalry more than tempered by celebration of the common good. Between the co-operation fuelled ethos of its progress systems and the vast scope for spectacular, last-ditch heroism in the tactical (yet anarchic) immediacy of its team-led combat, it presents a perfect storm of camaraderie. Many games have a narrative based around a plucky few rising to conquer a greater evil, but Destiny does a particularly excellent job of relating the emotional essence of that theme though its gameplay design. There’s a lot of truth in what Ruley says. Sure, you had all the loot you needed, but the fine-tuned gameplay and mechanics make for a comfortable place to spend an evening hanging out with your friends.” As the life cycle of the game went on, Destiny became the local bar for meeting your friends. You already had the sword or the Sleeper Simulant, and they are such fun to use that you want to help your friends experience that fun as well. “You would even go out of your way to help friends who maybe played a bit less than you but still needed to complete certain quests. It facilitated the forming of friendships through a common love of the game and the desire to progress though some of the most engaging and exciting content again and again. With the weekly reset came messages to former Raid teammates asking if they had done their runs for the week. “As for the lack of Raid match-making, it forced people with a small friends list to reach out on websites such as r/fireteams (opens in new tab) or the100.io (opens in new tab) to build a Raid squad. "As the life cycle of the game went on, Destiny became the local bar for meeting your friends" With such a strong focus on being able to progress through all aspects of the game with two friends, it turned it into a social online shooter where you can get excited over drops together, as stronger allies means a better chance at beating the Nightfall. “I think the key to Destiny's community and social success is its focus on team-based PvE content, and Bungie's design decision to not include match-making for the Raids. Moderator Ruley9 (opens in new tab) elaborates: But the cultivation of this sort of attitude feels hardwired into the fabric of the game Bungie has designed. A highly unusual ratio in any online game, made even moreso by such a bulk of play-time. In my three years - and many hundreds of hours - playing Destiny, I’ve met precisely one jerk, made many more friends, and enjoyed countless supportive, encouraging, mutually beneficial fireteam dynamics through on-the-fly match-making. Something that seems to attract players like the Sherpas in the first place, in fact. There’s something about Destiny that seems to encourage this sort of positivity and benevolence in its players.
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